Biography

CATHERINE R. GONZALES

 
  • I am a Generalist with a passion for designing and developing interactive applications, games, and multimedia projects that have innovative, unique inspiring ideas, informative, or captivate consumers through both physical and virtual art forms that include images, words, or graphics.

  • I am a skilled and detail oriented 3D modeler knowledgeable in wide array of modelling and texturing solutions. I thrive on challenge, and want to be part of a team that strives to inspire each other daily to push boundaries and produce best in class products and experiences.

  • Experience working successful projects that are both commercially and artistically innovative, including animation, architecture and product design.

 

Download:

  • Resume

Professional Qualifications

  • 3D Modeler
    • Translate 2D concept sketches into 3D concept models and prototypes that meet all technological and aesthetic standards 3D modeling software.
    • Create low and high poly 3D assets in a wide range of styles from realistic to cartoon, from start concept to implementation in the game.
    • Experience high resolution sculpting.
    • Experience in layout UV Mesh, texture development and game rigging.
    • Creating production quality still renders and graphics.
    • Strong knowledge and experiences in materials/shader/look development.
    • Experience in Improve and/or create new textures to use on existing models.
    • Passionate about aesthetics and realistic modeling.
    • Experience converting CAD models for game engines.
    • Creation of Character models/assets for game engines.
    • Experience working in a production pipeline.
    • Experience with both mechanical and character animation.
    • Capable of executing creative processes in finalizing character art unique to specific.
    • Programming experience in game engines.
    • Experience creating mobile or multiplayer games.
    • Experience creating training or instructional materials.
    • Experience working with Virtual Reality or Augmented Reality.

Personal Skills

  • Active involvement in the game creation process by interacting with the design team.
  • Actively participate in technical and aesthetic problem solving discussions.
  • Ability to break a complex task into simpler subtasks.
  • Self-motivation, excellent communication and organization skills, team spirit, and proactivity.
  • Positive attitude with the ability to be pro-active and able to receive and provide objective feedback of task progression, and criticism.
  • Ability to multi-task and to adapt easily to change.
  • Meeting project deadlines/milestones.
 

Experience

  • Game Designer and Developer
    1. Team Lead
    2. Blacksmith Interactive Games Limited
    3. January 2020 up to present
       
  • Game Designer and Developer
    1. Team Lead
    2. iSolution Games Ltd. - Canada
    3. Feb 2012 - Jan 2020

  • Game Designer - Freelance
    1. Team Lead Artist
    2. Media Vision - Canada
    3. Sep 2017 - Dec 2019

  • Art Director - Freelance
    1. SupAR Games
    2. Sep 2017 - Dec 2019

  • Adjunct Instructor – Game Design
    1. Trios College - Canada
    2. Sep 2016 - Sep 2019

  • Adjunct Instructor – Game Development
    1. Ryerson University - Canada
    2. Sep 2016 - Dec 2018

  • Game Artist
    1. Dark Wing Studio - USA
    2. Jan 2013 - Feb 2015

  • Game Artist
    1. Galaxy Forge Games - USA
    2. Sep 2012 - Apr 2013

  • Storyboard Artist
    1. Tim Horton - Canada
    2. May 2010 - Mar 2011

  • 3D Artist
    1. Papelmeroti Inc. - Philippines
    2. Oct 2009 - Dec 2009

  • UIX Designer and Developer
    1. SolutionQ - Canada
    2. Nov 2007 - Oct 2009

  • Web Designer and Developer
    1. Riptown - Canada
    2. June 2007 - October 2007

  • Web Designer and Developer
    1. Bedbug LLC - Canada
    2. Mar 2005 - May 2007

  • Digital Artist and Animator
    1. Cyclotonxl - Canada
    2. Nov 2004 - Feb 2005

  • UIX Flash Developer
    1. Autodesk - Canada
    2. Jul 2004 - Nov 2004
 
 
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